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Yeah, anyone watching me server wise would of seen me upload several installwx files tonight, addressed a couple of bugs, uploaded, spotted a couple more, uploaded, spotted yet another couple of bugs, .... We now at version 122 and hopefully the bug hunt won't keep me doing the multiple "Oh look, another one" dance AFTER uploading.
What are these bug fixes you ask? Oh, you didn't ask? Tough, I'm telling you anyway. First bug, major bug, was I noticed several typos in the way the engine was assigning values to some of the variables used for Furre related triggers. I had adjusted all the various events to load the PLAYER variable with the name, but had mangled up the ones relating to other associated values concerning the triggering player, like positions, colors, and what not. Now that's all unified, you can count on the proper variables being loaded with the right values on those events. Then After loading that onto the server, I downloaded, and double clicked a botscript file to check the bot, and spotted that I had left out the command line loading of a botscript file, oh silly me. Fixed that, then uploaded that onto the server, downloaded to ensure it would work, and connected to the game server with the program. So far so good. Then, in my test bot, I spotted a command occur which I swore I had disabled. Well, maybe not. So I disabled it, reloaded the editor, saw that it was disabled, and things were cool. Or so I thought, I saved the bot, then exited it, (that's when I spotted the bug concerning the fact that the program was not remembering the save), and reloaded. Event was enabled. I tracked it down, fixed that, and Finally, I uploaded 122 onto the server. Hopefully, won't repeat this circus act anytime soon. |