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Nov 22, 2008, 3:13 am UTCHome arrow Reference Tables arrow Internal Variables
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Internal Variables
Written by Dreamless Dancer   
Jan 07, 2008 at 07:47 AM
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Internal Variables
Furre Variables
DS Variables
Time Variables

Internal variables, which can also be called "System Variables", are the variables which Furbot provides to you whenever an event is being processed with the exception that timers are events outside the normal flow of the program. Many of the variables are set in groups, and the table below attempts to keep the groupings together to aid you in figuring out what you want to use where. All the below variables are shown without the surrounding [brackets] and are done in UpperCase, it should be noted that furbot don't care about case in regards to variable names. If this table seems to hop and skip between the "classes" of variables, blame it on the programmer, I'm documenting these things in the order in which I declare and group them in the code.

gapperMain system variables, these are generally available to all functions because they aid in describing the operational conditions under which furbot is running on the local machine. Due to way different versions of windows render the information for some of them, your mileage may vary accordingly. 

 The next three variables are set by the bot once you log in, while they also get set in various other places, the defining and final location where they are set are in the connection sequence where the client sends the information to the server.

gapperThis next set of variables are related to the dream itself, the first four may seem confusing, but there's a strange reason for the madness at this point.

The next three is used in relationship to the dream itself.

gapperThe following are a bit of a mixed bag, they can fall under the classification of "system" variables.

The follow two are included for the sake of completeness, they're internal flags used by the command execution part of the engine for control.



Last Updated ( Jan 13, 2008 at 11:55 AM )
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