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Written by Dream Dancer
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Apr 16, 2008 at 07:09 AM |
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These make the bot interact with the server, some of the actions cause the bot to do something like move, or say something, or emit a message. These can even be commands to the dream to cause the dragon speak of the dream to do something.
| DESC NewDescription |  | | | Set's the description of the bot to NewDescription | |  | | DO DoWhat |  | | | Makes the bot Emote an action. (Do Something You Stupid Bot!)
Name: Return Hugs If {*} Does {hugs *} AND: if variable {[word2]} is the same as {[botname]} (text comparison) THEN: $ Wolfscript // return hug &do {returns the hug 'Aww, thanks'} | |  | | EMIT Message |  | | | Emits message in the dream, must be shared in the dream. | |  | | EMITLOUD Message |  | | | Just a means to use emitloud over having to store the desired emit to a botscript variable then exiting wolfscript to emitloud it with botscript. Must be shared. (Seemed kind of silly to have EMIT but not EMITLOUD in WolfScript.) | |  | | MOVEBOT MovementString |  | | | Moves the bot according to MovementString, available movements:
| |  | | ROLL DiceRoll / ROLLSEP DiceRoll |  | | | Simple roll of the dice, conventional Dice format rules are used, (NumberOfDice)d(NumberOfSides) for DiceRoll . You can add text after the dice roll format so &ROLL { 2d6 wanting seven for luck } works as expected, you do have to put braces {} around the DiceRoll and desired string for it to work. ROLLSEP displays the result of each die in the roll. | |  | | SAY SayWhat |  | | | Makes the bot say something. (Say something dumb bot!) Name: Say Something If {*} Says {stupid bot} No Additional Conditions. THEN: $ Wolfscript // says bot &say {I"m just a bot you know.} | |  | | WHISPER WhisperWho WhisperWhat |  | | 0 | Who To Whisper | | 1 | What To Whisper | | Whispers message WhisperWhat to WhisperWho . | |  | |
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Last Updated ( Jun 21, 2008 at 09:23 AM )
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