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Written by Dream Dancer
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Apr 16, 2008 at 07:45 AM |
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Furre affecting commands are simply the Look and Eject commands at this time.
| BOOT Name |  | | | Boots Name from the game, must have server boot privileges to execute. | |  | | EJECT Name |  | | | Ejects name from the dream, must be shared in the dream. | |  | | L sFurcStrX sFurcStrY |  | | 0 | Server X Value | | 1 | Server Y Value | | Looks at a specific location (sFurcStrX, sFurcStrY) on the map and if a furre is present, returns the name, colors, and desc in [DESCNAME], [COLOR], & [DESC] respectively. Numbers are Server Side Base95 Numbers, not the same as Map Numbers, specifically the X is 1/2. The program will set the variable [DESCNAME] to be NO FURRE, and that is a space, not a pipe. Note: You cannot expect the look to return in time for the next statement, program does not wait, so, nah. | |  | | LOOK Name |  | | | Looks at named furre on the map and if a furre is present, returns the name, colors, and desc in [DESCNAME], [COLOR], & [DESC] respectively. The program will set the variable [DESCNAME] to be NO FURRE, and that is a space, not a pipe. Note: You cannot expect the look to return in time for the next statement, program does not wait, so, nah. | |  | |
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Last Updated ( Jun 21, 2008 at 10:18 PM )
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