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May 20, 2012, 4:01 pm UTCHome arrow Commands arrow Wolfscript arrow Furre Interaction arrow Wolfscript arrow Furre Affecting
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Furre Affecting
Written by Dream Dancer   
Apr 16, 2008 at 07:45 AM

Furre  affecting commands are simply the Look and Eject commands at this time.

BOOT Name
0 Name To Boot
Boots Name from the game, must have server boot privileges to execute.
EJECT Name
0 Name To Eject
Ejects name from the dream, must be shared in the dream.
L sFurcStrX sFurcStrY
0 Server X Value
1 Server Y Value
Looks at a specific location (sFurcStrX, sFurcStrY) on the map and if a furre is present, returns the name, colors, and desc in [DESCNAME], [COLOR], & [DESC] respectively. Numbers are Server Side Base95 Numbers, not the same as Map Numbers, specifically the X is 1/2.
The program will set the variable [DESCNAME] to be NO FURRE, and that is a space, not a pipe.
Note: You cannot expect the look to return in time for the next statement, program does not wait, so, nah.
LOOK Name
0 Name To Look At
Looks at named furre on the map and if a furre is present, returns the name, colors, and desc in [DESCNAME], [COLOR], & [DESC] respectively.
The program will set the variable [DESCNAME] to be NO FURRE, and that is a space, not a pipe.
Note: You cannot expect the look to return in time for the next statement, program does not wait, so, nah.
Last Updated ( Jun 21, 2008 at 10:18 PM )
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