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Sep 3, 2010, 2:52 am UTC
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Running FurBot under WINE
Contributed by Calite   
Mar 22, 2009 at 07:24 PM

The quickest and least painful way to get FurBot running under WINE. Though, it's still not entirely painless...

Last Updated ( Mar 22, 2009 at 08:23 PM )
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Furbot Dependencies - A List For Implementators
Written by Dreamless Dancer   
Mar 22, 2009 at 08:28 AM

I figured I'd post the process monitor list of DLL's and other things Furbot depends on when running, perhaps this will help some people get a handle on why Furbot doesn't run under some situations, and also help people maybe get Furbot running under Wine.

Who knows.

List in the More

Last Updated ( Mar 22, 2009 at 08:30 AM )
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Bug Fix 2.4.250
Written by Dreamless Dancer   
Feb 27, 2009 at 07:54 PM

Really, really, minor fix to the bot which involved the MONTH variable in the time setting system. It seems that for the past several years, there was a reset of the month buried in the code which cleared the month variable, but only if you triggered the use of Furcadia time. Oh go figure. I think my intention was to have the date follow convention with the rolling over of the midnight, then saw the issue of right below that, it would reset the date back to the current date, and may have had intentions to do something fancy, but didn't, and forgot to clean up the code before heading to work on another part of the bot.

No need to download this UNLESS you need the MONTH when using Furcadia time.

New Stuff Up Till 2.4.242
Written by Dreamless Dancer   
Jun 22, 2008 at 07:10 AM

Well, a list of new stuff since I last worked up such a list:

Last Updated ( Mar 22, 2009 at 06:25 PM )
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Finally, 2.4
Written by Dreamless Dancer   
Jun 15, 2008 at 11:58 AM

Got a documentation page up for how to use the WebServer access functions in Furbot, and made a couple of minor adjustments to the coding of the system.

There was apparently a bug, or quirk, in the server command parsing switch where if you got a command from the server in which there was no native means of decoding, you were out of luck. Well that's been fixed, however, it's OFF by default. You can turn it on either with the special variable [$PROCESS_OTHER_COMMANDS], just set that to TRUE, or you can enable it under the advanced bot settings. Note that I do NOT recommand that you run the bot with that enabled all the time, hence it's OFF by default, because all the unhandled commands are passed to the trigger processor, like sounds, play music, the Eight triggers, ...

Last Updated ( Mar 22, 2009 at 06:26 PM )
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So You Want To Make A Bot Program?
Written by Dreamless Dancer   
Mar 17, 2008 at 09:46 PM

Well, I got interested in what I've put into Furbot WX so far, and constructed a quick and dirty tally program to peek into it's guts:

Last Updated ( Mar 22, 2009 at 06:27 PM )
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Interesting Bug Fix
Written by Dreamless Dancer   
Mar 08, 2008 at 07:20 AM

This is a minor update in which while the main focus of the update was to permit the ability to "recurse" procedures, that is, you can have procedures call other procedures, just not have any procedure call a calling procedure, it also address's a couple of bugs in the code.

For example, a gift will either shut the bot down, render it unable to reconnect, or crash, depending on when and how it saw the gift.

The portrait select command was not permitting the user to enter a value for which portrait they wanted.

And a Furcadia installation where the settings was not in an expected default location would cause the bot to fail in making a proper connection.

Last Updated ( Mar 08, 2008 at 08:21 AM )
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Rock On, Made Another Milestone
Written by Dreamless Dancer   
Feb 23, 2008 at 01:28 PM

That I would have a specific agenda for adding features to the program should not be a surprise, what should surprise you is that they do get done. Tease

This particular update addressed the means which was started way back when I first overhauled the bot, the ability to import and export individual commands or groups of commands to and from botscript files. Several issues with the system, naturally, by default, anything imported into a bot will be disabled unless you check the box to have it be enabled. And anything exported from the bot will be enabled. Which also means that another feature system of the bot is now working, if you create a bot via the export means, when opening a botscript file, if it finds that it's the type BotClip, it will open the import function of the bot, and you can select what commands are inserted into the current bot.

Notation, botscript files are plain text, and while there is not a menu option for this yet, regular botscript files may be tagged as an example bot, you just open the file with notepad, and add the following to the headers: ExampleBot=True, and the filename gets zapped from the internal control structure, forcing you explicitly save the bot on exit. Though you don't need to actually assign the value of true to the statement, anything will work, it's the presence of the header that causes the effect. Grin

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Big Monster Update
Written by Dreamless Dancer   
Feb 02, 2008 at 12:35 PM

Overall, this was a monster of a fix, the biggest being that I included a means to hard fix the IP address which furbot uses for connecting to the server. I looked into several different options, finally deciding to go with this method because the possibility may occur in the future where this will be needed again. So now, in configuration, there's the means to not only use the Hard IP address of the server, but also, bonus, select which port you want to use.

Other fixings include the harding the database system to avoid runtime crashes caused by preforming database operations on an unopened database, that's now got a flag which is set when the database is opened. If the botscript executes an operation which requires an open database, and it's not, it won't do anything but deliver an error message.

Last Updated ( Feb 02, 2008 at 12:44 PM )
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Woot, That Took Time
Written by Dreamless Dancer   
Jan 13, 2008 at 12:12 PM

What's that you ask? What took time?

Why documenting the internal variables of FurBot, what else. Furbot has a rich set of variables which are set whenever an event happens, whether it's someone entering the dream, a whisper, or a DS trigger, and if you don't know what's done where and how, you won't know how to get the best from the bot.

Or worse, whisper me in game, "What variable does the triggering furre's name get put into?" Tongue

This, along with the Trigger Events table should be some serious help with figuring out how you want to make furbot do something. All the command tables are in place with the exception of the WolfScript documentation, that's sitting in the unpublished and unfinished area of this site right now, along with a few other things that need to get documented. 

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